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143 lines
4.2 KiB
143 lines
4.2 KiB
define(["./_base", "dojo/_base/lang", "./matrix"], |
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function(g, lang, m){ |
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var twoPI = 2 * Math.PI, pi4 = Math.PI / 4, pi8 = Math.PI / 8, |
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pi48 = pi4 + pi8, curvePI4 = unitArcAsBezier(pi8); |
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function unitArcAsBezier(alpha){ |
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// summary: |
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// return a start point, 1st and 2nd control points, and an end point of |
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// a an arc, which is reflected on the x axis |
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// alpha: Number |
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// angle in radians, the arc will be 2 * angle size |
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var cosa = Math.cos(alpha), sina = Math.sin(alpha), |
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p2 = {x: cosa + (4 / 3) * (1 - cosa), y: sina - (4 / 3) * cosa * (1 - cosa) / sina}; |
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return { // Object |
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s: {x: cosa, y: -sina}, |
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c1: {x: p2.x, y: -p2.y}, |
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c2: p2, |
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e: {x: cosa, y: sina} |
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}; |
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} |
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var arc = g.arc = { |
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// summary: |
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// This module contains the core graphics Arc functions. |
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unitArcAsBezier: unitArcAsBezier, |
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/*===== |
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unitArcAsBezier: function(alpha) { |
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// summary: |
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// return a start point, 1st and 2nd control points, and an end point of |
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// a an arc, which is reflected on the x axis |
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// alpha: Number |
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// angle in radians, the arc will be 2 * angle size |
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}, |
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=====*/ |
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// curvePI4: Object |
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// an object with properties of an arc around a unit circle from 0 to pi/4 |
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curvePI4: curvePI4, |
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arcAsBezier: function(last, rx, ry, xRotg, large, sweep, x, y){ |
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// summary: |
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// calculates an arc as a series of Bezier curves |
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// given the last point and a standard set of SVG arc parameters, |
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// it returns an array of arrays of parameters to form a series of |
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// absolute Bezier curves. |
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// last: Object |
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// a point-like object as a start of the arc |
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// rx: Number |
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// a horizontal radius for the virtual ellipse |
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// ry: Number |
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// a vertical radius for the virtual ellipse |
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// xRotg: Number |
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// a rotation of an x axis of the virtual ellipse in degrees |
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// large: Boolean |
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// which part of the ellipse will be used (the larger arc if true) |
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// sweep: Boolean |
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// direction of the arc (CW if true) |
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// x: Number |
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// the x coordinate of the end point of the arc |
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// y: Number |
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// the y coordinate of the end point of the arc |
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// calculate parameters |
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large = Boolean(large); |
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sweep = Boolean(sweep); |
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var xRot = m._degToRad(xRotg), |
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rx2 = rx * rx, ry2 = ry * ry, |
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pa = m.multiplyPoint( |
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m.rotate(-xRot), |
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{x: (last.x - x) / 2, y: (last.y - y) / 2} |
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), |
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pax2 = pa.x * pa.x, pay2 = pa.y * pa.y, |
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c1 = Math.sqrt((rx2 * ry2 - rx2 * pay2 - ry2 * pax2) / (rx2 * pay2 + ry2 * pax2)); |
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if(isNaN(c1)){ c1 = 0; } |
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var ca = { |
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x: c1 * rx * pa.y / ry, |
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y: -c1 * ry * pa.x / rx |
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}; |
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if(large == sweep){ |
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ca = {x: -ca.x, y: -ca.y}; |
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} |
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// the center |
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var c = m.multiplyPoint( |
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[ |
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m.translate( |
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(last.x + x) / 2, |
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(last.y + y) / 2 |
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), |
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m.rotate(xRot) |
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], |
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ca |
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); |
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// calculate the elliptic transformation |
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var elliptic_transform = m.normalize([ |
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m.translate(c.x, c.y), |
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m.rotate(xRot), |
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m.scale(rx, ry) |
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]); |
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// start, end, and size of our arc |
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var inversed = m.invert(elliptic_transform), |
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sp = m.multiplyPoint(inversed, last), |
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ep = m.multiplyPoint(inversed, x, y), |
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startAngle = Math.atan2(sp.y, sp.x), |
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endAngle = Math.atan2(ep.y, ep.x), |
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theta = startAngle - endAngle; // size of our arc in radians |
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if(sweep){ theta = -theta; } |
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if(theta < 0){ |
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theta += twoPI; |
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}else if(theta > twoPI){ |
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theta -= twoPI; |
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} |
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// draw curve chunks |
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var alpha = pi8, curve = curvePI4, step = sweep ? alpha : -alpha, |
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result = []; |
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for(var angle = theta; angle > 0; angle -= pi4){ |
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if(angle < pi48){ |
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alpha = angle / 2; |
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curve = unitArcAsBezier(alpha); |
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step = sweep ? alpha : -alpha; |
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angle = 0; // stop the loop |
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} |
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var c2, e, M = m.normalize([elliptic_transform, m.rotate(startAngle + step)]); |
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if(sweep){ |
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c1 = m.multiplyPoint(M, curve.c1); |
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c2 = m.multiplyPoint(M, curve.c2); |
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e = m.multiplyPoint(M, curve.e ); |
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}else{ |
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c1 = m.multiplyPoint(M, curve.c2); |
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c2 = m.multiplyPoint(M, curve.c1); |
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e = m.multiplyPoint(M, curve.s ); |
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} |
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// draw the curve |
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result.push([c1.x, c1.y, c2.x, c2.y, e.x, e.y]); |
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startAngle += 2 * step; |
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} |
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return result; // Array |
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} |
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}; |
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return arc; |
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});
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