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458 lines
16 KiB
458 lines
16 KiB
define(["dojo/_base/lang", "./_base", "dojo/_base/fx", "dojo/fx","dojo/fx/easing", "dojo/dom", "dojo/dom-style", "dojo/_base/html", "dojo/_base/connect"], |
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function(lang, dojoxFx, baseFx, coreFx, easingLib, dom, domStyle, htmlLib, connectUtil ){ |
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var textFx = lang.getObject("dojox.fx.text", true); |
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textFx._split = function(/*Object*/ args){ |
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// summary: |
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// Split a block of text into words or letters |
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// description: |
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// Returns an animation that will split the node into a grid |
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// of pieces that move independently. |
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// |
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// NOTE: |
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// In some rendering engines, the text will appear to "jump" from its initial position |
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// when the animation begins. To work around this bug, enclose the node's text in a `<p>` or `<div>`. |
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// args: |
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// - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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// - args.text: String - Text to place inside the node (otherwise node.innerHTML is used) |
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// - args.words: Boolean - If true, the text will be split into words rather than characters |
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// - args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces) |
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// Returns either the dojo.Animation or an array of dojo.Animation objects for the piece. |
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// The arguments: |
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// - pieceCoords is the result of dojo.coords(piece, true); |
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// - nodeCoords is the result of dojo.coords(args.node, true); |
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// - number is the piece's position in the array of pieces, and numPieces is the array.length |
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|
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var node = args.node = dom.byId(args.node), |
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s = node.style, |
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cs = domStyle.getComputedStyle(node), |
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nodeCoords = htmlLib.coords(node, true); |
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|
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args.duration = args.duration || 1000; |
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args.words = args.words || false; |
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|
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var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML, |
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originalHeight = s.height, |
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originalWidth = s.width, |
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animations = []; |
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|
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domStyle.set(node, { |
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height: cs.height, |
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width: cs.width |
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}); |
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|
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// The following regular expression courtesy of Phil Haack |
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// http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx |
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var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g; |
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|
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// Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g |
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var reg = (args.words ? |
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/(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g : |
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/(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g |
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); |
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|
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// Split the text into pieces |
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var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg); |
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var html = ""; |
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var numPieces = 0; |
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var number = 0; |
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for(var i = 0; i < pieces.length; i++){ |
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var piece = pieces[i]; |
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if(!piece.match(tagReg)){ |
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html += "<span>" + piece + "</span>"; |
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numPieces++; |
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}else{ |
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html += piece; |
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} |
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} |
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node.innerHTML = html; |
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|
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// Find the newly-created spans and create their animations |
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function animatePieces(piece){ |
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var next = piece.nextSibling; |
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if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){ |
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var pieceCoords = htmlLib.coords(piece, true); |
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number++; |
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domStyle.set(piece, { |
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padding: 0, |
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margin: 0, |
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top: (args.crop ? "0px" : pieceCoords.t + "px"), |
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left: (args.crop ? "0px" : pieceCoords.l + "px"), |
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display: "inline" |
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}); |
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var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces); |
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if(lang.isArray(pieceAnimation)){ |
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// if pieceAnimation is an array, append its elements |
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animations = animations.concat(pieceAnimation); |
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}else{ |
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// otherwise, append it |
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animations[animations.length] = pieceAnimation; |
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} |
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}else if(piece.firstChild){ |
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animatePieces(piece.firstChild); |
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} |
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|
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if(next){ |
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animatePieces(next); |
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} |
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} |
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|
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animatePieces(node.firstChild); |
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var anim = coreFx.combine(animations); |
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connectUtil.connect(anim, "onEnd", anim, function(){ |
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node.innerHTML = originalHTML; |
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domStyle.set(node, { |
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height: originalHeight, |
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width: originalWidth |
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}); |
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}); |
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if(args.onPlay){ |
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connectUtil.connect(anim, "onPlay", anim, args.onPlay); |
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} |
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if(args.onEnd){ |
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connectUtil.connect(anim, "onEnd", anim, args.onEnd); |
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} |
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return anim; // dojo.Animation |
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}; |
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textFx.explode = function(/*Object*/ args){ |
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// summary: |
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// Explode a block of text into words or letters |
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// description: |
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// Returns an animation that will split the text into a spans |
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// of words or characters that fly away from the center. |
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// args: |
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// - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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// - args.words: Boolean - If true, text will be split into words rather than characters |
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// - args.random: Float - If set, pieces fly to random distances, for random durations, |
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// and in slightly random directions. The value defines how much |
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// randomness is introduced. |
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// - args.distance: Float - Multiplier for the distance the pieces fly (even when random) |
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// - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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// - args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function |
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// - args.unhide: Boolean - If true, the animation is reversed |
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// - args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time |
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// (default is true) |
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var node = args.node = dom.byId(args.node); |
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var s = node.style; |
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|
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args.distance = args.distance || 1; |
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args.duration = args.duration || 1000; |
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args.random = args.random || 0; |
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if(typeof(args.fade) == "undefined"){ |
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args.fade = true; |
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} |
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if(typeof(args.sync) == "undefined"){ |
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args.sync = true; |
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} |
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args.random = Math.abs(args.random); |
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|
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// Returns the animation object for each piece |
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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var pieceHeight = pieceCoords.h; |
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var pieceWidth = pieceCoords.w; |
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var distance = args.distance * 2; |
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var duration = args.duration; |
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var startTop = parseFloat(piece.style.top); |
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var startLeft = parseFloat(piece.style.left); |
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var delay = 0; |
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var randomX = 0; |
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var randomY = 0; |
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if(args.random){ |
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var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); |
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distance *= seed; |
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duration *= seed; |
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// To syncronize, give each piece an appropriate delay so they end together |
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delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; |
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|
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// Slightly randomize the direction of each piece |
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randomX = Math.random() - 0.5; |
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randomY = Math.random() - 0.5; |
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} |
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var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y)); |
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var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x)); |
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var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)); |
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var endTop = startTop - distanceY * distance + distanceXY * randomY; |
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var endLeft = startLeft - distanceX * distance + distanceXY * randomX; |
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|
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// Create the animation objects for the piece |
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// These are separate anim objects so they can have different curves |
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var pieceSlide = baseFx.animateProperty({ |
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node: piece, |
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duration: duration, |
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delay: delay, |
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easing: (args.easing || (args.unhide ? easingLib.sinOut : easingLib.circOut)), |
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beforeBegin: (args.unhide ? function(){ |
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if(args.fade){ |
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//piece.style.opacity = 0; |
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domStyle.set(piece,"opacity", 0); |
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} |
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piece.style.position = args.crop ? "relative" : "absolute"; |
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piece.style.top = endTop + "px"; |
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piece.style.left = endLeft + "px"; |
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} : function(){piece.style.position = args.crop ? "relative" : "absolute";}), |
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properties: { |
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top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), |
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left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) |
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} |
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}); |
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if(args.fade){ |
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var pieceFade = baseFx.animateProperty({ |
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node: piece, |
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duration: duration, |
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delay: delay, |
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easing: (args.fadeEasing || easingLib.quadOut), |
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properties: { |
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opacity: (args.unhide ? {start: 0, end: 1} : {end: 0}) |
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} |
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}); |
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|
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// return both animations as an array |
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return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); |
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}else{ |
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// Otherwise return only the slide animation |
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return pieceSlide; |
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} |
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}; |
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var anim = textFx._split(args); |
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return anim; // dojo.Animation |
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}; |
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textFx.converge = function(/*Object*/ args){ |
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args.unhide = true; |
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return textFx.explode(args); |
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}; |
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textFx.disintegrate = function(/*Object*/ args){ |
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// summary: |
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// Split a block of text into words or letters and let them fall |
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// description: |
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// Returns an animation that will split the text into spans of words |
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// or characters that drop. |
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// args: |
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// - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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// - args.words: Boolean - If true, text will be split into words rather than characters |
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// - args.interval: Float - The number of milliseconds between each piece's animation |
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// - args.distance: Float - The number of the node's heights to drop (default is 1.5) |
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// - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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// - args.random: Float - If set, pieces fall in random order. The value defines how much |
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// randomness is introduced |
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// - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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// - args.unhide: Boolean - If true, the peices fall from above and land in place |
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var node = args.node = dom.byId(args.node); |
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var s = node.style; |
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|
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args.duration = args.duration || 1500; |
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args.distance = args.distance || 1.5; |
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args.random = args.random || 0; |
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if(!args.fade){ |
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args.fade = true; |
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} |
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var random = Math.abs(args.random); |
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|
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// Returns the animation object for each piece |
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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var pieceHeight = pieceCoords.h; |
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var pieceWidth = pieceCoords.w; |
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var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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var duration = (args.duration - numPieces * interval); |
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var randomDelay = Math.random() * numPieces * interval; |
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// If distance is negative, start from the top right instead of bottom left |
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var uniformDelay = (args.reverseOrder || args.distance < 0) ? |
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(number * interval) : ((numPieces - number) * interval); |
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var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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|
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// Create the animation object for the piece |
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var properties = {}; |
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if(args.unhide){ |
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properties.top = { |
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start: (parseFloat(piece.style.top) - coords.h * args.distance), |
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end: parseFloat(piece.style.top) |
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}; |
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if(args.fade){ |
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properties.opacity = {start: 0, end: 1}; |
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} |
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}else{ |
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properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)}; |
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if(args.fade){ |
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properties.opacity = {end: 0}; |
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} |
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} |
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var pieceAnimation = baseFx.animateProperty({ |
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node: piece, |
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duration: duration, |
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delay: delay, |
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easing: (args.easing || (args.unhide ? easingLib.sinIn : easingLib.circIn)), |
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properties: properties, |
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beforeBegin: (args.unhide ? function(){ |
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if(args.fade){ |
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// piece.style.opacity = 0; |
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domStyle.set(piece, "opacity", 0); |
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} |
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piece.style.position = args.crop ? "relative" : "absolute"; |
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piece.style.top = properties.top.start + "px"; |
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} : function(){ piece.style.position = args.crop ? "relative" : "absolute";}) |
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}); |
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return pieceAnimation; |
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}; |
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var anim = textFx._split(args); |
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return anim; // dojo.Animation |
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}; |
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textFx.build = function(/*Object*/ args){ |
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args.unhide = true; |
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return textFx.disintegrate(args); |
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}; |
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textFx.blockFadeOut = function(/*Object*/ args){ |
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// summary: |
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// Split a block of text into words or letters and fade them |
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// description: |
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// Returns an animation that will split the text into spans of words |
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// or characters that fade in or out. |
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// args: |
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// - args.words: Boolean - If true, text will be split into words rather than characters |
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// - args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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// - args.random: Float - If true, pieces have a random delay. The value defines how much |
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// randomness is introduced |
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// - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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// - args.unhide: Boolean - If true, the animation is reversed |
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var node = args.node = dom.byId(args.node);; |
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var s = node.style; |
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args.duration = args.duration || 1000; |
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args.random = args.random || 0; |
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var random = Math.abs(args.random); |
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|
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// Returns the animation object for each piece |
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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var duration = (args.duration - numPieces * interval); |
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var randomDelay = Math.random() * numPieces * interval; |
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// If interval or random is negative, start from the bottom instead of top |
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var uniformDelay = (args.reverseOrder) ? |
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((numPieces - number) * interval) : (number * interval); |
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var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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|
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// Create the animation object for the piece |
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var pieceAnimation = baseFx.animateProperty({ |
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node: piece, |
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duration: duration, |
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delay: delay, |
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easing: (args.easing || easingLib.sinInOut), |
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properties: { |
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opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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}, |
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beforeBegin: (args.unhide ? function(){ domStyle.set(piece,"opacity",0); } : undefined) |
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}); |
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return pieceAnimation; |
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}; |
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var anim = textFx._split(args); |
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return anim; // dojo.Animation |
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}; |
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textFx.blockFadeIn = function(/*Object*/ args){ |
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args.unhide = true; |
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return textFx.blockFadeOut(args); |
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}; |
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textFx.backspace = function(/*Object*/ args){ |
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// summary: |
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// Split a block of text into words or letters and backspace them in sequence |
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// description: |
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// Returns an animation that will split the text into spans of words |
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// or characters that appear as if they were being backspaced (or typed) in real-time. |
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// args: |
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// - args.interval: Float - The number of milliseconds between each piece's animation |
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// (default is determined by text length and args.duration); |
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// - args.wordDelay: Integer - The number of milliseconds between each word |
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// (only effective when args.unhide = true) |
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// - args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display |
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// changes between none and inline, adding realism (default = false) |
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// - args.random: Float - If true, pieces have a random delay. The value defines how much |
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// randomness is introduced (only effective when args.unhide = true) |
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// - args.unhide: Boolean - If true, the animation is reversed |
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|
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var node = args.node = dom.byId(args.node); |
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var s = node.style; |
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args.words = false; |
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args.duration = args.duration || 2000; |
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args.random = args.random || 0; |
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var random = Math.abs(args.random); |
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var delay = 10; |
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|
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// Returns the animation object for each piece |
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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var interval = args.interval || (args.duration / (1.5 * numPieces)), |
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text = ("textContent" in piece) ? piece.textContent : piece.innerText, |
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whitespace = text.match(/\s/g); |
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|
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if(typeof(args.wordDelay) == "undefined"){ |
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args.wordDelay = interval * 2; |
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} |
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if(!args.unhide){ |
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delay = (numPieces - number - 1) * interval; |
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} |
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var beforeBegin, onEnd; |
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|
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if(args.fixed){ |
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if(args.unhide){ |
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var beforeBegin = function(){ domStyle.set(piece,"opacity",0); }; |
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} |
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}else{ |
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if(args.unhide){ |
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var beforeBegin = function(){piece.style.display = "none";}; |
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var onEnd = function(){piece.style.display = "inline";}; |
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}else{ |
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var onEnd = function(){piece.style.display = "none";}; |
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} |
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} |
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|
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// Create the animation object for the piece |
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var pieceAnimation = baseFx.animateProperty({ |
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node: piece, |
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duration: 1, |
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delay: delay, |
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easing: (args.easing || easingLib.sinInOut), |
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properties: { |
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opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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}, |
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beforeBegin: beforeBegin, |
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onEnd: onEnd |
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}); |
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|
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if(args.unhide){ |
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var randomDelay = Math.random() * text.length * interval; |
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var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay; |
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|
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delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length + |
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(wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1)); |
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} |
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return pieceAnimation; |
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}; |
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|
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var anim = textFx._split(args); |
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return anim; // dojo.Animation |
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}; |
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|
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textFx.type = function(/*Object*/ args){ |
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args.unhide = true; |
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return textFx.backspace(args); |
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}; |
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return textFx; |
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});
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