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312 lines
8.0 KiB
312 lines
8.0 KiB
define(["dojo/_base/kernel", |
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"dojo/_base/declare", |
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"dojo/_base/connect", |
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"dojo/_base/array", |
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"dojo/dom-geometry", |
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"dojox/mdnd/AreaManager" |
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],function(dojo, declare, connect, array, geom, AreaManager){ |
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var odm = declare( |
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"dojox.mdnd.dropMode.OverDropMode", |
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null, |
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{ |
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// summary: |
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// Default class to find the nearest target only if the mouse is over an area. |
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// _oldXPoint: Integer |
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// used to save a X position |
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_oldXPoint: null, |
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// _oldYPoint: Integer |
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// used to save a Y position |
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_oldYPoint: null, |
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// _oldBehaviour: Integer |
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// see getDragpoint() |
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_oldBehaviour: "up", |
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constructor: function(){ |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: constructor"); |
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this._dragHandler = [ |
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connect.connect(AreaManager.areaManager(), "onDragEnter", function(coords, size){ |
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var m = AreaManager.areaManager(); |
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if(m._oldIndexArea == -1){ |
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m._oldIndexArea = m._lastValidIndexArea; |
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} |
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}) |
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]; |
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}, |
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addArea: function(/*Array*/areas, /*Object*/object){ |
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// summary: |
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// Add a D&D Area into an array sorting by the x position. |
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// areas: |
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// array of areas |
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// object: |
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// data type of a DndArea |
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// returns: |
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// a sorted area |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea"); |
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var length = areas.length, |
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position = geom.position(object.node, true); |
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object.coords = {'x':position.x, 'y':position.y}; |
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if(length == 0){ |
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areas.push(object); |
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} |
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else{ |
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var x = object.coords.x; |
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for(var i = 0; i < length; i++){ |
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if(x < areas[i].coords.x){ |
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for(var j = length-1; j >= i; j--) |
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areas[j + 1] = areas[j]; |
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areas[i] = object; |
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break; |
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} |
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} |
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if(i == length){ |
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areas.push(object); |
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} |
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} |
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return areas; // Array |
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}, |
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updateAreas: function(/*Array*/areaList){ |
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// summary: |
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// refresh areas position and size to determinate the nearest area to drop an item |
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// description: |
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// the area position (and size) is equal to the postion of the domNode associated. |
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// areaList: |
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// array of areas |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: updateAreas"); |
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var length = areaList.length; |
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for(var i = 0; i < length; i++){ |
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this._updateArea(areaList[i]); |
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} |
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}, |
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_updateArea : function(/*Object*/area){ |
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// summary: |
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// update the D&D area object (i.e. update coordinates of its DOM node) |
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// area: |
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// the D&D area. |
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// tags: |
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// protected |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea"); |
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var position = geom.position(area.node, true); |
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area.coords.x = position.x; |
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area.coords.x2 = position.x + position.w; |
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area.coords.y = position.y; |
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}, |
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initItems: function(/*Object*/area){ |
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// summary: |
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// initialize the horizontal line in order to determinate the drop zone. |
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// area: |
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// the D&D area. |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: initItems"); |
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array.forEach(area.items, function(obj){ |
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//get the vertical middle of the item |
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var node = obj.item.node; |
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var position = geom.position(node, true); |
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var y = position.y + position.h/2; |
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obj.y = y; |
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}); |
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area.initItems = true; |
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}, |
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refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){ |
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// summary: |
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// take into account the drop indicator DOM element in order to compute horizontal lines |
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// area: |
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// a D&D area object |
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// indexItem: |
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// index of a draggable item |
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// size: |
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// dropIndicator size |
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// added: |
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// boolean to know if a dropIndicator has been added or deleted |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: refreshItems", area, indexItem, size, added); |
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if(indexItem == -1){ |
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return; |
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} |
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else if(area && size && size.h){ |
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var height = size.h; |
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if(area.margin){ |
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height += area.margin.t; |
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} |
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var length = area.items.length; |
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for(var i = indexItem; i < length; i++){ |
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var item = area.items[i]; |
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if(added){ |
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item.y += height; |
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} |
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else{ |
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item.y -= height; |
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} |
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} |
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} |
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}, |
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getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){ |
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// summary: |
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// return coordinates of the draggable item. |
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// |
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// - For X point : the x position of mouse |
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// - For Y point : the y position of mouse |
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// returns: |
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// an object of coordinates |
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// examples:{'x':10,'y':10} |
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// coords: |
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// an object encapsulating X and Y position |
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// size: |
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// an object encapsulating width and height values |
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// mousePosition: |
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// coordinates of mouse |
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//console.log("dojox.mdnd.OverDropMode ::: getDragPoint"); |
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return { // Object |
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'x': mousePosition.x, |
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'y': mousePosition.y |
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} |
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}, |
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getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){ |
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// summary: |
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// get the nearest D&D area. |
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// areaList: |
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// a list of D&D areas objects |
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// coords: |
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// coordinates [x,y] of the dragItem (see getDragPoint()) |
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// currentIndexArea: |
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// an index representing the active D&D area |
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// returns: |
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// the index of the D&D area |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: getTargetArea"); |
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var index = 0; |
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var x = coords.x; |
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var y = coords.y; |
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var end = areaList.length; |
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var start = 0, direction = "right", compute = false; |
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if(currentIndexArea == -1 || arguments.length < 3){ |
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// first time : Need to search the nearest area in all areas. |
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compute = true; |
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} |
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else{ |
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// check if it's always the same area |
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if(this._checkInterval(areaList, currentIndexArea, x, y)){ |
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index = currentIndexArea; |
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} |
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else{ |
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if(this._oldXPoint < x){ |
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start = currentIndexArea + 1; |
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} |
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else{ |
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start = currentIndexArea - 1; |
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end = 0; |
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direction = "left"; |
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} |
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compute = true; |
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} |
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} |
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if(compute){ |
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if(direction === "right"){ |
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for(var i = start; i < end; i++){ |
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if(this._checkInterval(areaList, i, x, y)){ |
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index = i; |
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break; |
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} |
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} |
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if(i == end){ |
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index = -1; |
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} |
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} |
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else{ |
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for(var i = start; i >= end; i--){ |
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if(this._checkInterval(areaList, i, x, y)){ |
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index = i; |
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break; |
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} |
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} |
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if(i == end-1){ |
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index = -1; |
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} |
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} |
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} |
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this._oldXPoint = x; |
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return index; // Integer |
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}, |
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_checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x, /*Coord*/y){ |
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// summary: |
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// check if the dragNode is in the interval. |
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// returns: |
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// true if the dragNode is in intervall |
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// areaList: |
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// a list of D&D areas objects |
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// index: |
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// index of a D&D area (to get the interval) |
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// x: |
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// coordinate x, of the dragNode (see getDragPoint()) |
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// tags: |
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// protected |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: _checkInterval"); |
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var area = areaList[index]; |
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var node = area.node; |
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var coords = area.coords; |
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var startX = coords.x; |
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var endX = coords.x2; |
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var startY = coords.y; |
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var endY = startY + node.offsetHeight; |
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if(startX <= x && x <= endX && startY <= y && y <= endY){ |
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return true; |
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} |
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return false; // Boolean |
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}, |
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getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){ |
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// summary: |
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// Return the index where the drop has to be placed. |
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// targetArea: |
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// a D&D area object. |
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// coords: |
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// coordinates [x,y] of the draggable item. |
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// returns: |
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// a number or -1 if the area has no children or the drop index represents the last position in to the area |
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: getDropIndex"); |
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var length = targetArea.items.length; |
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var coordinates = targetArea.coords; |
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var y = coords.y; |
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if(length > 0){ |
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// course all children in the target area. |
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for(var i = 0; i < length; i++){ |
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// compare y value with y value of children |
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if(y < targetArea.items[i].y){ |
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return i; // integer |
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} |
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else{ |
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if(i == length-1){ |
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return -1; // integer |
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} |
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} |
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} |
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} |
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return -1; //integer |
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}, |
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destroy: function(){ |
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array.forEach(this._dragHandler, connect.disconnect); |
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} |
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}); |
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AreaManager.areaManager()._dropMode = new odm(); |
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return odm; |
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});
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