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50 lines
1.6 KiB
50 lines
1.6 KiB
<html> |
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<head> |
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<title>Cube of dojox.gfx3d.</title> |
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
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<style type="text/css"> |
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@import "../../../dojo/resources/dojo.css"; |
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@import "../../../dijit/tests/css/dijitTests.css"; |
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</style> |
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<!-- |
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The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend |
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<script type="text/javascript" src="Silverlight.js"></script> |
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--> |
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<script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script> |
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<script type="text/javascript"> |
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dojo.require("dojox.gfx3d"); |
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dojo.require("dojox.gfx.utils"); |
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makeObjects = function(){ |
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var surface = dojox.gfx.createSurface("test", 500, 500); |
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var view = surface.createViewport(); |
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view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], |
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{color:"white", intensity: 2}, "white"); |
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var m = dojox.gfx3d.matrix; |
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var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}) |
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.setFill({type: "plastic", finish: "dull", color: "lime"}); |
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var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)]; |
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view.applyCameraTransform(camera); |
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view.render(); |
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//dojo.byId("out1").value = dojo.byId("test").innerHTML; |
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//dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true); |
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}; |
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dojo.addOnLoad(makeObjects); |
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</script> |
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</head> |
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<body> |
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<h1>Cube Test</h1> |
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<div id="test" style="width: 500px; height: 500px;"></div> |
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<!-- |
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<p><button onclick="makeObjects();">Go</button></p> |
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<p><textarea id="out1" cols="40" rows="5"></textarea></p> |
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<p><textarea id="out2" cols="40" rows="5"></textarea></p> |
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--> |
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<p>That's all Folks!</p> |
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</body> |
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</html>
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