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171 lines
4.3 KiB
171 lines
4.3 KiB
define([ |
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"./_base" |
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], function(gfx){ |
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var bu = gfx.bezierutils = {}, |
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error = 0.1; |
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var tAtLength = bu.tAtLength = function(points, length){ |
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// summary: |
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// Returns the t corresponding to the given length for the specified bezier curve. |
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// points: Number[] |
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// The bezier points. Should be [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y] for a cubic |
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// bezier curve or [p1x, p1y, cx, cy, p2x, p2y] for a quadratic bezier curve. |
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// length: Number |
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// The length. |
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var t = 0, |
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quadratic = points.length == 6, |
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currentLen = 0, |
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splitCount = 0, |
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splitFunc = quadratic ? splitQBezierAtT : splitBezierAtT; |
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var _compute = function(p, error){ |
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// control points polygon length |
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var pLen = 0; |
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for(var i = 0; i < p.length-2; i+=2) |
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pLen += distance(p[i],p[i+1],p[i+2],p[i+3]); |
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// chord length |
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var chord = quadratic ? |
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distance(points[0],points[1],points[4],points[5]) : |
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distance(points[0],points[1],points[6],points[7]); |
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// if needs more approx. or if currentLen is greater than the target length, |
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// split the curve one more time |
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if(pLen - chord > error || currentLen + pLen > length + error){ |
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++splitCount; |
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var newbezier = splitFunc(p, .5); |
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// check 1st subpath |
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_compute(newbezier[0], error); |
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// the 1st subcurve was the good one, we stop |
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if(Math.abs(currentLen - length) <= error){ |
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return; |
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} |
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// need to continue with the 2nde subcurve |
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_compute(newbezier[1], error); |
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return ; |
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} |
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currentLen += pLen; |
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t += 1.0 / (1 << splitCount); |
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}; |
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if(length) |
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_compute(points, 0.5); |
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return t; |
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}; |
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var computeLength = bu.computeLength = function(/*Array*/points){ |
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// summary: |
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// Returns the length of the given bezier curve. |
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// points: Number[] |
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// The bezier points. Should be [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y] for a cubic |
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// bezier curve or [p1x, p1y, cx, cy, p2x, p2y] for a quadratic bezier curve. |
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var quadratic = points.length == 6, pLen=0; |
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// control points polygon length |
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for(var i = 0; i < points.length-2; i+=2) |
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pLen += distance(points[i],points[i+1],points[i+2],points[i+3]); |
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// chord length |
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var chord = quadratic ? |
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distance(points[0],points[1],points[4],points[5]) : |
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distance(points[0],points[1],points[6],points[7]); |
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// split polygons until the polygon and the chord are "the same" |
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if(pLen-chord>error){ |
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var newBeziers = quadratic ? splitQBezierAtT(points,.5) : splitCBezierAtT(points,.5); |
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var length = computeLength(newBeziers[0], quadratic); |
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length += computeLength(newBeziers[1], quadratic); |
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return length; |
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} |
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// pLen is close enough, done. |
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return pLen; |
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}; |
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var distance = bu.distance = function(x1, y1, x2, y2){ |
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// summary: |
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// Returns the distance between the specified points. |
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return Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); |
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}; |
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var splitQBezierAtT = function(points, t){ |
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// summary: |
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// Split a quadratic bezier curve into 2 sub-quadratic beziers at the specified t. |
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// de Casteljau |
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var r = 1-t, |
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r2 = r*r, |
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t2 = t*t, |
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p1x = points[0], |
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p1y = points[1], |
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cx = points[2], |
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cy = points[3], |
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p2x = points[4], |
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p2y = points[5], |
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ax = r*p1x + t*cx, |
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ay = r*p1y + t*cy, |
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bx = r*cx + t*p2x, |
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by = r*cy + t*p2y, |
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px = r2*p1x + 2*r*t*cx + t2*p2x, |
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py = r2*p1y + 2*r*t*cy + t2*p2y; |
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return [ |
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[ |
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p1x, p1y, |
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ax, ay, |
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px, py |
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], |
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[ |
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px, py, |
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bx, by, |
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p2x, p2y |
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] |
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]; |
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}; |
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var splitCBezierAtT = function(points, t){ |
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// summary: |
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// Split a cubic bezier curve into 2 sub-cubic beziers at the specified t. |
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// de Casteljau |
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var r = 1-t, |
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r2 = r*r, |
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r3 = r2*r, |
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t2 = t*t, |
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t3 = t2*t, |
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p1x = points[0], |
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p1y = points[1], |
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c1x = points[2], |
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c1y = points[3], |
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c2x = points[4], |
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c2y = points[5], |
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p2x = points[6], |
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p2y = points[7], |
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ax = r*p1x + t*c1x, |
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ay = r*p1y + t*c1y, |
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cx = r*c2x + t*p2x, |
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cy = r*c2y + t*p2y, |
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mx = r2*p1x + 2*r*t*c1x + t2*c2x, |
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my = r2*p1y + 2*r*t*c1y + t2*c2y, |
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nx = r2*c1x + 2*r*t*c2x + t2*p2x, |
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ny = r2*c1y + 2*r*t*c2y + t2*p2y, |
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px = r3*p1x + 3*r2*t*c1x + 3*r*t2*c2x+t3*p2x, |
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py = r3*p1y + 3*r2*t*c1y + 3*r*t2*c2y+t3*p2y; |
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return [ |
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[ |
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p1x, p1y, |
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ax, ay, |
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mx, my, |
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px, py |
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], |
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[ |
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px, py, |
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nx, ny, |
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cx, cy, |
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p2x, p2y |
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] |
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]; |
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}; |
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var splitBezierAtT = bu.splitBezierAtT = function(points, t){ |
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return points.length == 6 ? splitQBezierAtT(points, t) : splitCBezierAtT(points, t); |
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}; |
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return bu; |
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}); |