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803 lines
25 KiB
803 lines
25 KiB
define(["dojo/_base/lang","dojo/_base/declare","dojo/_base/array", "dojo/_base/loader" /* dojo._getText */, |
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"dojo/_base/xhr","./_base", "dojox/xml/DomParser", "dojox/html/metrics","./matrix"], |
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function (lang,declare,arr,loader,xhr,gfx,xmlDomParser,HtmlMetrics,Matrix){ |
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var _getText = function(url){ |
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var result; |
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xhr.get({url:url, sync:true, load:function(text){ // Note synchronous! |
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result = text; |
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}}); |
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return result; |
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}; |
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|
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lang.getObject("dojox.gfx.VectorText", true); |
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|
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lang.mixin(gfx, { |
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vectorFontFitting: { |
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NONE: 0, // render text according to passed size. |
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FLOW: 1, // render text based on the passed width and size |
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FIT: 2 // render text based on a passed viewbox. |
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}, |
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defaultVectorText: { |
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type:"vectortext", x:0, y:0, width: null, height: null, |
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text: "", align: "start", decoration: "none", fitting: 0, // vectorFontFitting.NONE |
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leading: 1.5 // in ems. |
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}, |
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defaultVectorFont: { |
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type:"vectorfont", size: "10pt", family: null |
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}, |
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_vectorFontCache: {}, |
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_svgFontCache: {}, |
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getVectorFont: function(/* String */url){ |
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if(gfx._vectorFontCache[url]){ |
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return gfx._vectorFontCache[url]; |
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} |
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return new gfx.VectorFont(url); |
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} |
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}); |
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|
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// TODO: Make up your mind. Module is called VectorText but it's creating and returning a global called VectorFont |
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|
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return declare("dojox.gfx.VectorFont", null, { |
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// summary: |
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// An implementation of the SVG Font 1.1 spec, using dojox/gfx. |
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// |
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// Basic interface: |
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// | var f = new gfx.Font(url|string); |
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// | surface||group.createVectorText(text) |
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// | .setFill(fill) |
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// | .setStroke(stroke) |
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// | .setFont(fontStyleObject); |
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// |
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// The arguments passed to createVectorText are the same as you would |
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// pass to surface||group.createText; the difference is that this |
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// is entirely renderer-agnostic, and the return value is a subclass |
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// of dojox/gfx.Group. |
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// |
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// Note also that the "defaultText" object is slightly different: |
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// { type:"vectortext", x:0, y:0, width:null, height: null, |
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// text: "", align: "start", decoration: "none" } |
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// |
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// ...as well as the "defaultVectorFont" object: |
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// { type:"vectorfont", size:"10pt" } |
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// |
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// The reason for this should be obvious: most of the style for the font is defined |
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// by the font object itself. |
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// |
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// Note that this will only render IF and WHEN you set the font. |
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|
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_entityRe: /&(quot|apos|lt|gt|amp|#x[^;]+|#\d+);/g, |
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_decodeEntitySequence: function(str){ |
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// unescape the unicode sequences |
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|
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// nothing to decode |
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if(!str.match(this._entityRe)){ return; } // undefined |
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var xmlEntityMap = { |
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amp:"&", apos:"'", quot:'"', lt:"<", gt:">" |
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}; |
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|
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// we have at least one encoded entity. |
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var r, tmp=""; |
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while((r=this._entityRe.exec(str))!==null){ |
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if(r[1].charAt(1)=="x"){ |
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tmp += String.fromCharCode(parseInt(r[1].slice(2), 16)); |
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} |
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else if(!isNaN(parseInt(r[1].slice(1),10))){ |
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tmp += String.fromCharCode(parseInt(r[1].slice(1), 10)); |
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} |
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else { |
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tmp += xmlEntityMap[r[1]] || ""; |
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} |
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} |
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return tmp; // String |
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}, |
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_parse: function(/* String */svg, /* String */url){ |
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// summary: |
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// Take the loaded SVG Font definition file and convert the info |
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// into things we can use. The SVG Font definition must follow |
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// the SVG 1.1 Font specification. |
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var doc = gfx._svgFontCache[url]||xmlDomParser.parse(svg); |
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|
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// font information |
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var f = doc.documentElement.byName("font")[0], face = doc.documentElement.byName("font-face")[0]; |
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var unitsPerEm = parseFloat(face.getAttribute("units-per-em")||1000, 10); |
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var advance = { |
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x: parseFloat(f.getAttribute("horiz-adv-x"), 10), |
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y: parseFloat(f.getAttribute("vert-adv-y")||0, 10) |
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}; |
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if(!advance.y){ |
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advance.y = unitsPerEm; |
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} |
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|
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var origin = { |
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horiz: { |
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x: parseFloat(f.getAttribute("horiz-origin-x")||0, 10), |
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y: parseFloat(f.getAttribute("horiz-origin-y")||0, 10) |
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}, |
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vert: { |
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x: parseFloat(f.getAttribute("vert-origin-x")||0, 10), |
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y: parseFloat(f.getAttribute("vert-origin-y")||0, 10) |
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} |
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}; |
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|
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// face information |
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var family = face.getAttribute("font-family"), |
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style = face.getAttribute("font-style")||"all", |
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variant = face.getAttribute("font-variant")||"normal", |
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weight = face.getAttribute("font-weight")||"all", |
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stretch = face.getAttribute("font-stretch")||"normal", |
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|
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// additional info, may not be needed |
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range = face.getAttribute("unicode-range")||"U+0-10FFFF", |
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panose = face.getAttribute("panose-1") || "0 0 0 0 0 0 0 0 0 0", |
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capHeight = face.getAttribute("cap-height"), |
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ascent = parseFloat(face.getAttribute("ascent")||(unitsPerEm-origin.vert.y), 10), |
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descent = parseFloat(face.getAttribute("descent")||origin.vert.y, 10), |
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baseline = {}; |
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|
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// check for font-face-src/font-face-name |
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var name = family; |
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if(face.byName("font-face-name")[0]){ |
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name = face.byName("font-face-name")[0].getAttribute("name"); |
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} |
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|
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// see if this is cached already, and if so, forget the rest of the parsing. |
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if(gfx._vectorFontCache[name]){ return; } |
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|
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// get any provided baseline alignment offsets. |
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arr.forEach(["alphabetic", "ideographic", "mathematical", "hanging" ], function(attr){ |
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var a = face.getAttribute(attr); |
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if(a !== null /* be explicit, might be 0 */){ |
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baseline[attr] = parseFloat(a, 10); |
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} |
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}); |
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/* |
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// TODO: decoration hinting. |
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var decoration = { }; |
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arr.forEach(["underline", "strikethrough", "overline"], function(type){ |
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if(face.getAttribute(type+"-position")!=null){ |
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decoration[type]={ }; |
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} |
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}); |
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*/ |
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// missing glyph info |
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var missing = parseFloat(doc.documentElement.byName("missing-glyph")[0].getAttribute("horiz-adv-x")||advance.x, 10); |
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|
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// glyph information |
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var glyphs = {}, glyphsByName={}, g=doc.documentElement.byName("glyph"); |
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arr.forEach(g, function(node){ |
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// we are going to assume the following: |
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// 1) we have the unicode attribute |
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// 2) we have the name attribute |
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// 3) we have the horiz-adv-x and d attributes. |
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var code = node.getAttribute("unicode"), |
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name = node.getAttribute("glyph-name"), |
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xAdv = parseFloat(node.getAttribute("horiz-adv-x")||advance.x, 10), |
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path = node.getAttribute("d"); |
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|
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// unescape the unicode sequences |
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if(code.match(this._entityRe)){ |
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code = this._decodeEntitySequence(code); |
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} |
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|
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// build our glyph objects |
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var o = { code: code, name: name, xAdvance: xAdv, path: path }; |
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glyphs[code]=o; |
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glyphsByName[name]=o; |
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}, this); |
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|
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// now the fun part: look for kerning pairs. |
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var hkern=doc.documentElement.byName("hkern"); |
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arr.forEach(hkern, function(node, i){ |
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var k = -parseInt(node.getAttribute("k"),10); |
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// look for either a code or a name |
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var u1=node.getAttribute("u1"), |
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g1=node.getAttribute("g1"), |
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u2=node.getAttribute("u2"), |
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g2=node.getAttribute("g2"), |
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gl; |
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|
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if(u1){ |
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// the first of the pair is a sequence of unicode characters. |
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// TODO: deal with unicode ranges and mulitple characters. |
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u1 = this._decodeEntitySequence(u1); |
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if(glyphs[u1]){ |
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gl = glyphs[u1]; |
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} |
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} else { |
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// we are referring to a name. |
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// TODO: deal with multiple names |
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if(glyphsByName[g1]){ |
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gl = glyphsByName[g1]; |
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} |
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} |
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if(gl){ |
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if(!gl.kern){ gl.kern = {}; } |
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if(u2){ |
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// see the notes above. |
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u2 = this._decodeEntitySequence(u2); |
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gl.kern[u2] = { x: k }; |
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} else { |
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if(glyphsByName[g2]){ |
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gl.kern[glyphsByName[g2].code] = { x: k }; |
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} |
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} |
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} |
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}, this); |
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|
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// pop the final definition in the font cache. |
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lang.mixin(this, { |
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family: family, |
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name: name, |
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style: style, |
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variant: variant, |
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weight: weight, |
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stretch: stretch, |
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range: range, |
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viewbox: { width: unitsPerEm, height: unitsPerEm }, |
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origin: origin, |
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advance: lang.mixin(advance, { |
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missing:{ x: missing, y: missing } |
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}), |
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ascent: ascent, |
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descent: descent, |
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baseline: baseline, |
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glyphs: glyphs |
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}); |
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|
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// cache the parsed font |
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gfx._vectorFontCache[name] = this; |
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gfx._vectorFontCache[url] = this; |
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if(name!=family && !gfx._vectorFontCache[family]){ |
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gfx._vectorFontCache[family] = this; |
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} |
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|
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// cache the doc |
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if(!gfx._svgFontCache[url]){ |
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gfx._svgFontCache[url]=doc; |
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} |
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}, |
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_clean: function(){ |
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// summary: |
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// Clean off all of the given mixin parameters. |
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var name = this.name, family = this.family; |
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arr.forEach(["family","name","style","variant", |
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"weight","stretch","range","viewbox", |
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"origin","advance","ascent","descent", |
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"baseline","glyphs"], function(prop){ |
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try{ delete this[prop]; } catch(e) { } |
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}, this); |
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|
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// try to pull out of the font cache. |
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if(gfx._vectorFontCache[name]){ |
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delete gfx._vectorFontCache[name]; |
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} |
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if(gfx._vectorFontCache[family]){ |
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delete gfx._vectorFontCache[family]; |
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} |
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return this; |
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}, |
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|
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constructor: function(/* String|dojo._Url */url){ |
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// summary: |
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// Create this font object based on the SVG Font definition at url. |
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// url: |
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// An url pointing to the SVG Font definition. |
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this._defaultLeading = 1.5; |
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if(url!==undefined){ |
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this.load(url); |
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} |
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}, |
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load: function(/* String|dojo._Url */url){ |
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// summary: |
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// Load the passed SVG and send it to the parser for parsing. |
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// url: |
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// The svg to parse. |
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this.onLoadBegin(url.toString()); |
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this._parse( |
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gfx._svgFontCache[url.toString()]||_getText(url.toString()), |
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url.toString() |
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); |
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this.onLoad(this); |
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return this; // dojox/gfx.VectorFont |
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}, |
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initialized: function(){ |
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// summary: |
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// Return if we've loaded a font def, and the parsing was successful. |
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return (this.glyphs!==null); // Boolean |
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}, |
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|
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// preset round to 3 places. |
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_round: function(n){ return Math.round(1000*n)/1000; }, |
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_leading: function(unit){ return this.viewbox.height * (unit||this._defaultLeading); }, |
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_normalize: function(str){ |
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return str.replace(/\s+/g, String.fromCharCode(0x20)); |
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}, |
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|
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_getWidth: function(glyphs){ |
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var w=0, last=0, lastGlyph=null; |
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arr.forEach(glyphs, function(glyph, i){ |
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last=glyph.xAdvance; |
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if(glyphs[i] && glyph.kern && glyph.kern[glyphs[i].code]){ |
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last += glyph.kern[glyphs[i].code].x; |
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} |
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w += last; |
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lastGlyph = glyph; |
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}); |
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|
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// if the last glyph was a space, pull it off. |
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if(lastGlyph && lastGlyph.code == " "){ |
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w -= lastGlyph.xAdvance; |
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} |
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|
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return this._round(w/*-last*/); |
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}, |
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|
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_getLongestLine: function(lines){ |
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var maxw=0, idx=0; |
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arr.forEach(lines, function(line, i){ |
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var max = Math.max(maxw, this._getWidth(line)); |
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if(max > maxw){ |
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maxw = max; |
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idx=i; |
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} |
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}, this); |
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return { width: maxw, index: idx, line: lines[idx] }; |
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}, |
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_trim: function(lines){ |
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var fn = function(arr){ |
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// check if the first or last character is a space and if so, remove it. |
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if(!arr.length){ return; } |
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if(arr[arr.length-1].code == " "){ arr.splice(arr.length-1, 1); } |
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if(!arr.length){ return; } |
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if(arr[0].code == " "){ arr.splice(0, 1); } |
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}; |
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|
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if(lang.isArray(lines[0])){ |
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// more than one line. |
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arr.forEach(lines, fn); |
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} else { |
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fn(lines); |
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} |
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return lines; |
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}, |
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_split: function(chars, nLines){ |
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// summary: |
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// split passed chars into nLines by finding the closest whitespace. |
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var w = this._getWidth(chars), |
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limit = Math.floor(w/nLines), |
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lines = [], |
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cw = 0, |
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c = [], |
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found = false; |
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|
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for(var i=0, l=chars.length; i<l; i++){ |
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if(chars[i].code == " "){ found = true; } |
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cw += chars[i].xAdvance; |
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if(i+1<l && chars[i].kern && chars[i].kern[chars[i+1].code]){ |
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cw += chars[i].kern[chars[i+1].code].x; |
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} |
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|
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if(cw>=limit){ |
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var chr=chars[i]; |
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while(found && chr.code != " " && i>=0){ |
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chr = c.pop(); i--; |
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} |
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lines.push(c); |
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c=[]; |
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cw=0; |
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found=false; |
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} |
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c.push(chars[i]); |
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} |
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if(c.length){ lines.push(c); } |
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// "trim" it |
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return this._trim(lines); |
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}, |
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|
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_getSizeFactor: function(size){ |
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// given the size, return a scaling factor based on the height of the |
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// font as defined in the font definition file. |
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size += ""; // force the string cast. |
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var metrics = HtmlMetrics.getCachedFontMeasurements(), |
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height=this.viewbox.height, |
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f=metrics["1em"], |
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unit=parseFloat(size, 10); // the default. |
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if(size.indexOf("em")>-1){ |
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return this._round((metrics["1em"]*unit)/height); |
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} |
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else if(size.indexOf("ex")>-1){ |
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return this._round((metrics["1ex"]*unit)/height); |
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} |
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else if(size.indexOf("pt")>-1){ |
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return this._round(((metrics["12pt"] / 12)*unit) / height); |
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} |
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else if(size.indexOf("px")>-1){ |
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return this._round(((metrics["16px"] / 16)*unit) / height); |
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} |
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else if(size.indexOf("%")>-1){ |
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return this._round((metrics["1em"]*(unit / 100)) / height); |
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} |
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else { |
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f=metrics[size]||metrics.medium; |
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return this._round(f/height); |
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} |
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}, |
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|
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_getFitFactor: function(lines, w, h, l){ |
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// summary: |
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// Find the scaling factor for the given phrase set. |
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if(!h){ |
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// if no height was passed, we assume an array of glyphs instead of lines. |
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return this._round(w/this._getWidth(lines)); |
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} else { |
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var maxw = this._getLongestLine(lines).width, |
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maxh = (lines.length*(this.viewbox.height*l))-((this.viewbox.height*l)-this.viewbox.height); |
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return this._round(Math.min(w/maxw, h/maxh)); |
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} |
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}, |
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_getBestFit: function(chars, w, h, ldng){ |
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// summary: |
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// Get the best number of lines to return given w and h. |
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var limit=32, |
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factor=0, |
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lines=limit; |
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while(limit>0){ |
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var f=this._getFitFactor(this._split(chars, limit), w, h, ldng); |
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if(f>factor){ |
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factor = f; |
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lines=limit; |
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} |
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limit--; |
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} |
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return { scale: factor, lines: this._split(chars, lines) }; |
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}, |
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|
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_getBestFlow: function(chars, w, scale){ |
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// summary: |
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// Based on the given scale, do the best line splitting possible. |
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var lines = [], |
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cw = 0, |
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c = [], |
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found = false; |
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for(var i=0, l=chars.length; i<l; i++){ |
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if(chars[i].code == " "){ found = true; } |
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var tw = chars[i].xAdvance; |
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if(i+1<l && chars[i].kern && chars[i].kern[chars[i+1].code]){ |
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tw += chars[i].kern[chars[i+1].code].x; |
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} |
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cw += scale*tw; |
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|
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if(cw>=w){ |
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var chr=chars[i]; |
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while(found && chr.code != " " && i>=0){ |
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chr = c.pop(); i--; |
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} |
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lines.push(c); |
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c=[]; |
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cw=0; |
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found=false; |
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} |
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c.push(chars[i]); |
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} |
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if(c.length){ lines.push(c); } |
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return this._trim(lines); |
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}, |
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|
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// public functions |
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getWidth: function(/* String */text, /* Float? */scale){ |
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// summary: |
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// Get the width of the rendered text without actually rendering it. |
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// text: |
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// The string to measure. |
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// scale: |
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// an optional scaling factor. |
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return this._getWidth(arr.map(this._normalize(text).split(""), function(chr){ |
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return this.glyphs[chr] || { xAdvance: this.advance.missing.x }; |
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}, this)) * (scale || 1); // Float |
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}, |
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getLineHeight: function(/* Float? */scale){ |
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// summary: |
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// return the height of a single line, sans leading, based on scale. |
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// scale: |
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// an optional scaling factor. |
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return this.viewbox.height * (scale || 1); // Float |
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}, |
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|
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// A note: |
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// Many SVG exports do not include information such as x-height, caps-height |
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// and other coords that may help alignment. We can calc the baseline and |
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// we can get a mean line (i.e. center alignment) but that's about all, reliably. |
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getCenterline: function(/* Float? */scale){ |
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// summary: |
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// return the y coordinate that is the center of the viewbox. |
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// scale: |
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// an optional scaling factor. |
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return (scale||1) * (this.viewbox.height/2); |
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}, |
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getBaseline: function(/* Float? */scale){ |
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// summary: |
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// Find the baseline coord for alignment; adjust for scale if passed. |
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// scale: |
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// an optional scaling factor. |
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return (scale||1) * (this.viewbox.height+this.descent); // Float |
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}, |
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|
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draw: function( |
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/* dojox/gfx.Container */group, |
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/* dojox/gfx.Text */ textArgs, |
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/* dojox/gfx.Font */fontArgs, |
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/* dojox/gfx.Fill */fillArgs, |
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/* dojox/gfx.Stroke */strokeArgs){ |
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// summary: |
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// based on the passed parameters, draw the given text using paths |
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// defined by this font. |
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// description: |
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// The main method of a VectorFont, draw() will take a text fragment |
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// and render it in a set of groups and paths based on the parameters |
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// passed. |
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// |
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// The basics of drawing text are simple enough: pass it your text as |
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// part of the textArgs object, pass size and family info as part of |
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// the fontArgs object, pass at least a color as the fillArgs object, |
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// and if you are looking to create an outline, pass the strokeArgs |
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// object as well. fillArgs and strokeArgs are the same as any other |
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// gfx fill and stroke arguments; they are simply applied to any path |
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// object generated by this method. |
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// |
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// Resulting GFX structure |
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// ----------------------- |
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// |
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// The result of this function is a set of gfx objects in the following structure: |
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// |
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// | gfx.Group // the parent group generated by this function |
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// | + gfx.Group[] // a group generated for each line of text |
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// | + gfx.Path[] // each glyph/character in the text |
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// |
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// Scaling transformations (i.e. making the generated text the correct size) |
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// are always applied to the parent Group that is generated (i.e. the top |
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// node in the above example). In theory, if you are looking to do any kind |
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// of other transformations (such as a translation), you should apply it to |
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// the group reference you pass to this method. If you find that you need |
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// to apply transformations to the group that is returned by this method, |
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// you will need to reapply the scaling transformation as the *last* transform, |
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// like so: |
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// |
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// | textGroup.setTransform(new matrix.Matrix2D([ |
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// | matrix.translate({ dx: dx, dy: dy }), |
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// | textGroup.getTransform() |
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// | ])); |
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// |
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// In general, this should never be necessary unless you are doing advanced |
|
// placement of your text. |
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// |
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// Advanced Layout Functionality |
|
// ----------------------------- |
|
// |
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// In addition to straight text fragments, draw() supports a few advanced |
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// operations not normally available with vector graphics: |
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// |
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// - Flow operations (i.e. wrap to a given width) |
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// - Fitting operations (i.e. find a best fit to a given rectangle) |
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// |
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// To enable either, pass a `fitting` property along with the textArgs object. |
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// The possible values are contained in the dojox/gfx.vectorFontFitting enum |
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// (NONE, FLOW, FIT). |
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// |
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// `Flow fitting` |
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// Flow fitting requires both a passed size (in the fontArgs object) and a |
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// width (passed with the textArgs object). draw() will attempt to split the |
|
// passed text up into lines, at the closest whitespace according to the |
|
// passed width. If a width is missing, it will revert to NONE. |
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// |
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// `Best fit fitting` |
|
// Doing a "best fit" means taking the passed text, and finding the largest |
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// size and line breaks so that it is the closest fit possible. With best |
|
// fit, any size arguments are ignored; if a height is missing, it will revert |
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// to NONE. |
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// |
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// Other notes |
|
// ----------- |
|
// |
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// `a11y` |
|
// Since the results of this method are rendering using pure paths (think |
|
// "convert to outlines" in Adobe Illustrator), any text rendered by this |
|
// code is NOT considered a11y-friendly. If a11y is a requirement, we |
|
// suggest using other, more a11y-friendly methods. |
|
// |
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// `Font sources` |
|
// Always make sure that you are legally allowed to use any fonts that you |
|
// convert to SVG format; we claim no responsibility for any licensing |
|
// infractions that may be caused by the use of this code. |
|
// returns: dojox/gfx.Group |
|
if(!this.initialized()){ |
|
throw new Error("dojox.gfx.VectorFont.draw(): we have not been initialized yet."); |
|
} |
|
// TODO: BIDI handling. Deal with layout/alignments based on font parameters. |
|
|
|
// start by creating the overall group. This is the INNER group (the caller |
|
// should be the outer). |
|
var g = group.createGroup(); |
|
|
|
// do the x/y translation on the parent group |
|
// FIXME: this is probably not the best way of doing this. |
|
if(textArgs.x || textArgs.y){ |
|
group.applyTransform({ dx: textArgs.x||0, dy: textArgs.y||0 }); |
|
} |
|
|
|
// go get the glyph array. |
|
var text = arr.map(this._normalize(textArgs.text).split(""), function(chr){ |
|
return this.glyphs[chr] || { path:null, xAdvance: this.advance.missing.x }; |
|
}, this); |
|
|
|
// determine the font style info, ignore decoration. |
|
var size = fontArgs.size, |
|
fitting = textArgs.fitting, |
|
width = textArgs.width, |
|
height = textArgs.height, |
|
align = textArgs.align, |
|
leading = textArgs.leading||this._defaultLeading; |
|
|
|
// figure out if we have to do fitting at all. |
|
if(fitting){ |
|
// more than zero. |
|
if((fitting==gfx.vectorFontFitting.FLOW && !width) || (fitting==gfx.vectorFontFitting.FIT && (!width || !height))){ |
|
// reset the fitting if we don't have everything we need. |
|
fitting = gfx.vectorFontFitting.NONE; |
|
} |
|
} |
|
|
|
// set up the lines array and the scaling factor. |
|
var lines, scale; |
|
switch(fitting){ |
|
case gfx.vectorFontFitting.FIT: |
|
var o=this._getBestFit(text, width, height, leading); |
|
scale = o.scale; |
|
lines = o.lines; |
|
break; |
|
|
|
case gfx.vectorFontFitting.FLOW: |
|
scale = this._getSizeFactor(size); |
|
lines = this._getBestFlow(text, width, scale); |
|
break; |
|
|
|
default: |
|
scale = this._getSizeFactor(size); |
|
lines = [ text ]; |
|
|
|
} |
|
|
|
// make sure lines doesn't have any empty lines. |
|
lines = arr.filter(lines, function(item){ |
|
return item.length>0; |
|
}); |
|
|
|
// let's start drawing. |
|
var cy = 0, |
|
maxw = this._getLongestLine(lines).width; |
|
|
|
for(var i=0, l=lines.length; i<l; i++){ |
|
var cx = 0, |
|
line=lines[i], |
|
linew = this._getWidth(line), |
|
lg=g.createGroup(); |
|
|
|
// loop through the glyphs and add them to the line group (lg) |
|
for (var j=0; j<line.length; j++){ |
|
var glyph=line[j]; |
|
if(glyph.path!==null){ |
|
var p = lg.createPath(glyph.path).setFill(fillArgs); |
|
if(strokeArgs){ p.setStroke(strokeArgs); } |
|
p.setTransform([ |
|
Matrix.flipY, |
|
Matrix.translate(cx, -this.viewbox.height-this.descent) |
|
]); |
|
} |
|
cx += glyph.xAdvance; |
|
if(j+1<line.length && glyph.kern && glyph.kern[line[j+1].code]){ |
|
cx += glyph.kern[line[j+1].code].x; |
|
} |
|
} |
|
|
|
// transform the line group. |
|
var dx = 0; |
|
if(align=="middle"){ dx = maxw/2 - linew/2; } |
|
else if(align=="end"){ dx = maxw - linew; } |
|
lg.setTransform({ dx: dx, dy: cy }); |
|
cy += this.viewbox.height * leading; |
|
} |
|
|
|
// scale the group |
|
g.setTransform(Matrix.scale(scale)); |
|
|
|
// return the overall group |
|
return g; // dojox/gfx.Group |
|
}, |
|
|
|
// events |
|
onLoadBegin: function(/* String */url){ }, |
|
onLoad: function(/* dojox/gfx/VectorText */font){ } |
|
}); |
|
|
|
// TODO: dojox/gfx integration |
|
/* |
|
|
|
// Inherit from Group but attach Text properties to it. |
|
dojo.declare("dojox.gfx.VectorText", dojox.gfx.Group, { |
|
constructor: function(rawNode){ |
|
dojox.gfx.Group._init.call(this); |
|
this.fontStyle = null; |
|
}, |
|
|
|
// private methods. |
|
_setFont: function(){ |
|
// render this using the font code. |
|
var f = this.fontStyle; |
|
var font = dojox.gfx._vectorFontCache[f.family]; |
|
if(!font){ |
|
throw new Error("dojox.gfx.VectorText._setFont: the passed font family '" + f.family + "' was not found."); |
|
} |
|
|
|
// the actual rendering belongs to the font itself. |
|
font.draw(this, this.shape, this.fontStyle, this.fillStyle, this.strokeStyle); |
|
}, |
|
|
|
getFont: function(){ return this.fontStyle; }, |
|
|
|
// overridden public methods. |
|
setShape: function(newShape){ |
|
dojox.gfx.Group.setShape.call(this); |
|
this.shape = dojox.gfx.makeParameters(this.shape, newShape); |
|
this.bbox = null; |
|
this._setFont(); |
|
return this; |
|
}, |
|
|
|
// if we've been drawing, we should have exactly one child, and that |
|
// child will contain the real children. |
|
setFill: function(fill){ |
|
this.fillStyle = fill; |
|
if(this.children[0]){ |
|
dojo.forEach(this.children[0].children, function(group){ |
|
dojo.forEach(group.children, function(path){ |
|
path.setFill(fill); |
|
}); |
|
}, this); |
|
} |
|
return this; |
|
}, |
|
setStroke: function(stroke){ |
|
this.strokeStyle = stroke; |
|
if(this.children[0]){ |
|
dojo.forEach(this.children[0].children, function(group){ |
|
dojo.forEach(group.children, function(path){ |
|
path.setStroke(stroke); |
|
}); |
|
}, this); |
|
} |
|
return this; |
|
}, |
|
|
|
setFont: function(newFont){ |
|
// this will do the real rendering. |
|
this.fontStyle = typeof newFont == "string" ? dojox.gfx.splitFontString(newFont) |
|
: dojox.gfx.makeParameters(dojox.gfx.defaultFont, newFont); |
|
this._setFont(); |
|
return this; |
|
}, |
|
|
|
getBoundingBox: function(){ |
|
return this.bbox; |
|
} |
|
}); |
|
|
|
// TODO: figure out how to add this to container objects! |
|
dojox.gfx.shape.Creator.createVectorText = function(text){ |
|
return this.createObject(dojox.gfx.VectorText, text); |
|
} |
|
*/ |
|
});
|
|
|